 |
 |
 |
 |
Warhammer: The Horus Heresy is a miniatures wargame that pits mighty
armies against each other in apocalyptic tabletop battles. Choose your
favoured Loyalist or Traitor faction, from the knightly Dark Angels to
the duplicitous Alpha Legion, build your own army from a range of
spectacular Citadel and Forge World miniatures, and clash with fellow
players in wargames of staggering tactical depth.
The Book
This 336-page hardback book is a treasure trove of lore, illustrations,
and background information for the far-future setting of Warhammer: The
Horus Heresy, with comprehensive guides to help you build and paint your
collection of models. It also includes the core rules for reenacting
the ferocious conflicts of the Age of Darkness with your own armies, and
an explanation of different modes of play to suit any hobbyist.
AGE OF DARKNESS
The book opens with a full exploration of the galaxy in which the wars
of the Horus Heresy are fought – from its dark past to its shining peak –
and the technologies, factions, armies, and ideals that came to
dominate it.
– The Age of the Emperor: An overview of humanity's
fall and the Imperium's rise. You’ll learn about the Age of Strife from
which the Emperor arose, the Great Crusade he began to unite the galaxy
under his banner, and some of the most important groups he founded or
aligned himself with to support this epic undertaking.
– The Imperium of Mankind: A closer look at the
structure of the Imperium at the advent of the Horus Heresy. You’ll
learn about some of the most important events, people, and groups that
dominated humanity's destiny. This section also explains the
significance of the Warp, psykers, and the Imperial Truth – the strict,
rationalist philosophy the Emperor imposed on his conquests.
– The Legiones Astartes: The Space Marines are far more
than just an army. They’re genetically modified, equipped with the
finest wargear, and psycho-indoctrinated in a rigorous and brutal
process that creates ideal weapons of war. This massive, in-depth
section explains just what goes into creating a Space Marine,
illustrates the various types of weapons and power armour employed by
the Legions, and provides a dedicated look at each of the 18 Space
Marine Legions, including information on their distinctive history,
tactics, organisation, and the mighty Primarchs that lead them – as well
as a visual guide to their heraldry and colour schemes.
– Additional Factions: Despite being primarily a war
between the Legiones Astartes, many other armies are involved in the
Horus Heresy, including the Talons of the Emperor, the Solar Auxilia,
and Mechanicum. This section explains the roles these groups played in
the Imperium – and its downfall – including their histories, favoured
tactics, and military structures.
– An Age of Darkness: At the dawn of the 31st
Millennium, the Emperor's favoured son plunged the galaxy into darkness.
This section delves into the opening acts of the Horus Heresy, setting
the stage for the most devastating war in human history. It includes a
summary of the brutal events of the Isstvan Drop Site Massacre, the
advances made by the Traitor war machine, and the emergence of the
cosmic Ruinstorm, from which daemonic entities spill into reality.
– Pivotal Events of the Horus Heresy: An in-depth
timeline of major conflicts and engagements within the Horus Heresy
itself, leading up to the final Siege of Terra. This section offers
crucial insight into where the Legions are, who they're fighting, and
what terrible grudges are being formed at various stages of the war.
PLAYING THE GAME
You'll then learn how to play Warhammer: the Horus Heresy on the
tabletop, with all the core rules you'll need to make full use of its
supplements.
– Core Rules: You’ll learn about the general principles
of the game, its turns and phases, how to command your units, measure
distances, shoot at enemies, and charge into melee. You’ll also learn
about Reactions, which allow each player to respond to unfolding events
even when it's not their turn.
– Unit Types: The Age of Darkness is dominated by
mighty heroes and terrifying war machines. This section explains how to
use distinct unit types, such as Characters, Vehicles, and Automata, as
well as the unnatural Psychic Powers that can be wielded in battle.
– Terrain: The galaxy is littered with exotic and
dangerous battlefields. This section provides rules for using different
kinds of terrain on your tabletop, including Barricades, Jungles, and
Ruins, as well as how to claim Fortifications and use a variety of
Buildings.
– Special Rules: The battles of the Horus Heresy
encompass a huge variety of soldiers and equipment, each with their own
unique qualities. This section offers a centralised roster of all the
universal special rules that govern different units and weapons, from
cunning Scouts to explosive Blast weapons.
GAMING IN THE AGE OF DARKNESS
This final section provides an overview of the Warhammer: The Horus
Heresy hobby, whether setting up games or building an army of your own.
– Showcase: The book includes a photographic showcase
of seven stunning Legiones Astartes armies from different hobbyists,
including commentary on how they chose to collect, build, and paint that
faction. It also offers four battlefield showcases, demonstrating the
cinematic ways you can recreate the settings of the Age of Darkness.
– Modes of Play: Different hobbyists enjoy different
kinds of gameplay. This section breaks down the various ways to play
your games, including the broad categories of Narrative Play, Matched
Play, and Open Play, as well as Campaigns and even team games.
– Preparing for Battle: This section explains how to
start (and finish) a game, including Force Organisation Charts for
assembling your army list, a guide to setting up your table and
deploying your armies, a variety of victory conditions, and six missions
and six deployment maps to combine for standard games.
– Reference & Index: The book closes out with a
reference section, with quick-and-simple rules summaries to help your
games run smoothly, and a lengthy index to make looking up specific
rules much easier.
|
|
 |
 |
 |
 |

|